Transforming Geosciences Education Through Immersive Virtual Reality

dc.contributor.authorMalley, Sean
dc.date.accessioned2021-08-09T17:31:52Z
dc.date.available2021-08-09T17:31:52Z
dc.date.created2020
dc.description2020 Student Celebration of Research and Creativity presentationen_US
dc.description.abstractThe main goal of the project is to develop 3D immersive geological models that can be easily implemented into online and classroom-based lessons. VR experiences would not only reduce travel costs but also would increase in-class participation of students. We selected Carter-Caves as our field area to test VR technologies. Recorded data were processed to create low-cost, high-quality virtual models. Preliminary results suggest that many factors influence the quality and extent of 3D environments. Here we discuss some of the major factors including sensor type, recording platform, field environments, videography, processing techniques and rock type.en_US
dc.description.urihttps://youtu.be/bgfaEcpzpa4en_US
dc.identifier.urihttp://hdl.handle.net/11216/3877
dc.language.isoen_USen_US
dc.publisherNorthern Kentucky Universityen_US
dc.relation.ispartofseriesCelebration of Student Research and Creativity;2020
dc.subjectGeological modelingen_US
dc.subjectVirtual realityen_US
dc.subjectThree-dimensional modelingen_US
dc.subjectLesson planningen_US
dc.titleTransforming Geosciences Education Through Immersive Virtual Realityen_US
dc.typePresentationen_US

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