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Transforming Geosciences Education Through Immersive Virtual Reality

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dc.contributor.author Malley, Sean
dc.date.accessioned 2021-08-09T17:31:52Z
dc.date.available 2021-08-09T17:31:52Z
dc.date.created 2020
dc.identifier.uri http://hdl.handle.net/11216/3877
dc.description 2020 Student Celebration of Research and Creativity presentation en_US
dc.description.abstract The main goal of the project is to develop 3D immersive geological models that can be easily implemented into online and classroom-based lessons. VR experiences would not only reduce travel costs but also would increase in-class participation of students. We selected Carter-Caves as our field area to test VR technologies. Recorded data were processed to create low-cost, high-quality virtual models. Preliminary results suggest that many factors influence the quality and extent of 3D environments. Here we discuss some of the major factors including sensor type, recording platform, field environments, videography, processing techniques and rock type. en_US
dc.description.uri https://youtu.be/bgfaEcpzpa4 en_US
dc.language.iso en_US en_US
dc.publisher Northern Kentucky University en_US
dc.relation.ispartofseries Celebration of Student Research and Creativity;2020
dc.subject Geological modeling en_US
dc.subject Virtual reality en_US
dc.subject Three-dimensional modeling en_US
dc.subject Lesson planning en_US
dc.title Transforming Geosciences Education Through Immersive Virtual Reality en_US
dc.type Presentation en_US


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