Surface Art in Mathematica

dc.contributor.authorHennessey, Peyton
dc.contributor.authorSchmitt, Hanna
dc.date.accessioned2021-10-26T14:09:25Z
dc.date.available2021-10-26T14:09:25Z
dc.date.created2020
dc.description2020 Celebration of Student Research and Creativity presentationen_US
dc.description.abstract"Our research seeks to produce esthetically pleasing surfaces with the software Mathematica. In our artworks, we used minimal surfaces, surfaces of least area, and tube surfaces, surfaces built around curves. These surfaces are 2- dimensional forms that lack thickness and use 2 variables in their representative equations. When adjusting the thickness, the surfaces became 3-dimensional. We used code to modify these sets of equations, which were then combined with built-in functions generating a range of results. Our results included 3D prints, movies, and graphics on Mathematica. The 3D prints helped visually display the position, in space, of the surfaces we created on a real-life scale. We used digitally generated movies to show how a minimal surface can morph into another surface by altering a parameter value. Finally, we altered parametric equations to produce an array of surfaces to show how minor changes in these equations affect the appearance of each graphic."en_US
dc.description.urihttps://youtu.be/sOAZwCxVU2Yen_US
dc.identifier.urihttp://hdl.handle.net/11216/4052
dc.language.isoen_USen_US
dc.publisherNorthern Kentucky Universityen_US
dc.relation.ispartofseriesCelebration of Student Research and Creativity;2020
dc.subjectMathematica (Computer program language)en_US
dc.subjectComputer arten_US
dc.titleSurface Art in Mathematicaen_US
dc.typePresentationen_US

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