Unlock The Next Level Of Course Design : An Adventure in Gamification : Summer Online Faculty Institute, 2021

dc.contributor.authorBall, Tracey
dc.date.accessioned2022-06-27T19:32:40Z
dc.date.available2022-06-27T19:32:40Z
dc.date.created2021-06-24
dc.description.abstractGamifying educational content can be a very effective tool for many subjects in higher education. This session introduces participants to concepts of gamification, best practices, and how to utilize tools found outside and inside of a learning management system. Examples include free third-party apps, inclusive pedagogy, game-based lessons and Escape Room modules within Canvas aimed to enhance any subject matter. Participants do not need to be advanced course developers to build quality gamified content, and this session is designed to reach all levels of expertise.en_US
dc.description.sponsorshipCenter for Innovation & Technology in Education, Center for Teaching & Learningen_US
dc.description.urihttps://www.youtube.com/watch?v=rBkIyvQ-ALI&en_US
dc.formatvideo 0:47:27en_US
dc.identifier.urihttp://hdl.handle.net/11216/4262
dc.language.isoen_USen_US
dc.publisherNorthern Kentucky Universityen_US
dc.subjectGamificationen_US
dc.subjectEducational gamesen_US
dc.titleUnlock The Next Level Of Course Design : An Adventure in Gamification : Summer Online Faculty Institute, 2021en_US
dc.typePresentationen_US

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