Ball, Tracey2022-06-272022-06-272021-06-24http://hdl.handle.net/11216/4262Gamifying educational content can be a very effective tool for many subjects in higher education. This session introduces participants to concepts of gamification, best practices, and how to utilize tools found outside and inside of a learning management system. Examples include free third-party apps, inclusive pedagogy, game-based lessons and Escape Room modules within Canvas aimed to enhance any subject matter. Participants do not need to be advanced course developers to build quality gamified content, and this session is designed to reach all levels of expertise.video 0:47:27en-USGamificationEducational gamesUnlock The Next Level Of Course Design : An Adventure in Gamification : Summer Online Faculty Institute, 2021Presentation